Overview

Whilst studying computing at Anns Grove, pupils develop the knowledge, skills and vocabulary required to become competent, confident and curious users of a range of devices and programmes.

The school’s curriculum is sequenced so that pupils’ learning gradually builds over time in a number of different areas with regular opportunities to revisit and secure key knowledge and skills.

Computing lessons are inclusive and ambitious with differentiation and scaffolding included to ensure that all pupils, irrespective of ability, are both challenged and supported.

A range of pedagogical strategies are included with regular opportunities for hands-on activities to ensure that lessons are engaging and move at pace. In addition to units of work on programming, creating media, understanding networks and processing data, pupils are regularly taught about how to stay safe online.

Online safety is taught in an age-appropriate manner and lessons are constantly updated to reflect developments in the world of computing.

Year 1

Computing systems and networks

  • Technology around us
  • Online safety: What is the internet?

Creating media

  • Digital painting
  • Online safety: screen time

Programming and algorithms

  • Moving a robot
  • Online safety: personal information

Data and information

  • Grouping data
  • Online safety: online strangers

Creating media

  • Digital writing
  • Online safety: searching safely

Programming and algorithms

  • Programming animations
  • Online safety: passwords

Year 2

Computing systems and networks

  • IT around us
  • Online safety: choosing what to do online

Creating media

  • Digital photography
  • Online safety: being kind online

Programming and algorithms

  • Robot algorithms
  • Online safety: communicating online

Data and information

  • Pictograms
  • Online safety: feeling uncomfortable online

Creating media

  • Digital music
  • Online safety: accepting messages

Programming and algorithms

  • Programming quizzes
  • Online safety: content creators

Year 3

Computing systems and networks

  • Connecting computers
  • Online safety: sleep

Creating media

  • Stop-frame animation
  • Online safety: passwords

Programming and algorithms

  • Sequencing sounds
  • Online safety: friendships online

Data and information

  • Branching databases
  • Online safety: sharing online

Creating media

  • Desktop publishing
  • Online safety: suspicious messages

Programming and algorithms

  • Events and actions
  • Online safety: media bias

Year 4

Computing systems and networks

  • The internet
  • Online safety: screen time

Creating media

  • Audio editing
  • Online safety: deciding what is appropriate

Programming and algorithms

  • Programming
  • Online safety: online strangers

Data and information

  • Data logging
  • Online safety: personal information

Creating media

  • Photo editing
  • Online safety: digital media

Programming and algorithms

  • Games design
  • Online safety: verifying content and echo chambers

Year 5

Computing systems and networks

  • Systems and searching
  • Online safety: passwords

Creating media

  • Video production
  • Online safety: behaviour online

Programming and algorithms

  • Selection
  • Online safety: self esteem

Data and information

  • Flat file databases
  • Online safety: unhealthy attention

Creating media

  • Vector graphics
  • Online safety: protecting our identity

Programming and algorithms

  • Selection in quizzes
  • Online safety: meeting online

Year 6

Computing systems and networks

  • Internet communications
  • Online safety: digital 5-a-day

Creating media

  • Webpage creation
  • Online safety: personal information, terms and conditions

Programming and algorithms

  • Variables in games
  • Online safety: social media anxiety

Data and information

  • Spreadsheets
  • Online safety: online stereotypes

Creating media

  • 3D modelling
  • Online safety: protecting images of us online

Programming and algorithms

  • Programming sensors
  • Online safety: control and consent